Ungodly Ravenfield Installation guide

12 Reference

Screenshots

Every image used across this guide, in one place. All of them are real captures from a working install at 1920×1080.

The versions on the page are resized to keep it quick to load — click any of them to open the untouched original at full resolution, which is the only way to read the folder listings and the panel text properly.

11 captures

4 folder listings
3 in-game panels
4 gameplay

Originals
1920×1080 PNG

Folder structure#

The four checks from the verification page. Compare each against your own install — these are what a correct one looks like at every level.

The in-game panels#

One per mod. Each opens on its own hotkey, applies changes live, and explains every setting where it sits.

Ungodly Ravenfield AI — the Behaviour tabIn-game panel
Ungodly Ravenfield AI — the Behaviour tab Press F5 in a match. Every setting carries its range, its default and a plain-English explanation of what changing it does to a fight. The footer counts what the AI is actually doing right now.
Ungodly Ravenfield Gore — the Blood tabIn-game panel
Ungodly Ravenfield Gore — the Blood tab Press F4 in a match. The counters along the bottom show droplets in the air, chunks, bodies, stored stains and current frame time — so you can see the cost of a setting as you move it.
Ungodly Ravenfield Enhanced — the Graphics tabIn-game panel
Ungodly Ravenfield Enhanced — the Graphics tab Press F6 anywhere, including the main menu. Changes apply live; Save Config writes them to disk so they survive a restart.

In the field#

All three mods running together.

Island assaultGameplay
Island assault Permanent blood from Gore marking the approach, with AI squads calling targets and pushing the bluff.
Savanna, contested flagGameplay
Savanna, contested flag Draw distance and anisotropic filtering from Enhanced holding detail out to the far treeline.
Lakeside treelineGameplay
Lakeside treeline Level-of-detail bias raised so distant trees and soldiers keep their shape instead of collapsing into blocks.
Harbour, after the fightGameplay
Harbour, after the fight Blood laid down minutes earlier is still on the jetty. Nothing here fades.

Using these images#

If you are writing your own guide, a forum reply or a Steam post and one of these would help, take it. A link back to stixsworldhd.com is appreciated but not required — the point of documenting the folder structure is that people stop getting stuck on it, and that works better the more places it appears.