Ungodly Ravenfield Installation guide

07 Installation

First run & configuration

Between them these three mods expose 836 settings, which is an unhelpful number to be handed on your first launch. This page is the short list: how the panels work, the four AI presets, and the handful of settings per mod that are actually worth changing before you play.

Everything defaults to something sensible. You can also change nothing at all and it will be a good experience.

Settings available

AI: 564 across 11 tabs
Enhanced: 187 across 7 tabs
Gore: 85 across 9 tabs

Settings worth touching first

About six.

How the panels work#

All three behave the same way, which is deliberate — learn one and you know all of them.

Changes apply live

Move a slider and the result is immediate. No restart, no map reload, no apply button for most things. This is the whole reason to tune in the panel rather than the config file.

Your cursor is handled properly

Opening a panel releases the mouse so you can click. Closing it hands control straight back and re-locks the cursor to the centre of your view. Movement is frozen while a panel is open so you cannot walk off a cliff mid-adjustment.

Every setting explains itself

Each one shows its range, its default and a plain-English note on what changing it does to a match — including what it costs you. There are no undocumented knobs and no need to guess.

There is a search box

It spans every tab at once. If you know roughly what a thing is called, searching is faster than hunting through eleven tabs.

Master switch on every panel

Top-left of each panel. Off returns that entire mod to completely stock Ravenfield behaviour instantly, with no restart and nothing deleted. It is the fastest way to answer "is this the mod or is this the game".

Save writes to disk

Live changes affect the running session. Save commits them to the config file so they survive a restart. Per-tab and per-setting resets are there too.

Start with an AI preset#

564 settings is a lot of surface to find your footing on, so the AI mod's General tab has four one-click presets. Each is a complete opinionated configuration rather than a difficulty slider — they change how a battle is fought, not just how hard it is.

PresetWhat it isPick it if
Vanilla+ Ravenfield as it should have shipped. Every bug fix on, everything that changes the feel of the AI back to roughly stock. You want the repairs without the redesign
Tactical The default experience leaned further into deliberate infantry combat. Squads bound, hold fire, spread out and manoeuvre. Slower, more positional, much harder to brute force. You want fights that develop
Brutal Straighter shooting, faster spotting, harder pushes, tight coordination, heavily weighted toward Veteran and Elite. You want to be genuinely punished
Cinematic Tuned for spectacle rather than difficulty. Loose aim, plenty of grenades and smoke, aggressive pushes, wide formations, frequent flanking. You want big loud battles that are fun to watch
Ungodly Ravenfield AI — the Behaviour tabIn-game panel
Ungodly Ravenfield AI — the Behaviour tab Press F5 in a match. Every setting carries its range, its default and a plain-English explanation of what changing it does to a fight. The footer counts what the AI is actually doing right now.

Enhanced: pick the profile that matches your setup#

The defaults are tuned for a normal 16:9 monitor with a mid-range GPU. These four groups are the adjustments worth making if your situation is different. All of them are on the F6 panel.

If you have an ultrawide monitor#

Do this first — it is the reason the mod exists. Ravenfield treats your FOV slider as a fixed horizontal angle and derives the vertical from your aspect ratio, which is Vert− behaviour: a wider monitor gives you less vertical view rather than more to the sides. The Horizontal Plus model corrects that.

TabSettingSet to
UltrawideFOV ModelHorizontal Plus (already the default)
UI ScalingUI Scale ModeMatch Height (already the default)
UI ScalingUI Scale Multiplier0.85 — pulls the oversized HUD in
UI ScalingHUD Safe ZoneON, inset 0.10 for 21:9 or 0.20 for 32:9

The Ultrawide tab shows you live how many degrees of vertical view you have gained over stock.

If you are chasing visual quality#

TabSettingSet to
GraphicsAnisotropic FilteringForce Enable (default — nearly free, big win)
GraphicsLOD Bias2.5
GraphicsPost Anti-AliasingSMAA High
ShadowsQuality / Resolution / Cascades / DistanceAll / Very High / Four / 500
DisplaySupersampling1.25 if you have GPU headroom

If you are chasing frames#

TabSettingSet to
TerrainGrass Density0.5
TerrainTree Mesh Distance120
ShadowsQuality / DistanceHard Only / 150
DisplayDynamic ResolutionON at 0.85
Post FXBloom Fast Mode / Ambient OcclusionOn / Off

If you want the smoothest feel#

TabSettingSet to
SmoothnessMax Queued FramesOne — the single best latency setting here
SmoothnessGarbage Collector ModeIncremental — turns stutter hitches into an invisible per-frame cost
SmoothnessFrame Rate LimitMatch Refresh Rate
SmoothnessPhysics Tick Rate OverrideON at 120 for crisper vehicles (costs CPU in big battles)
Ungodly Ravenfield Enhanced — the Graphics tabIn-game panel
Ungodly Ravenfield Enhanced — the Graphics tab Press F6 anywhere, including the main menu. Changes apply live; Save Config writes them to disk so they survive a restart.

Gore: the levers that cost you frames#

Gore has an adaptive governor that watches real frame time and quietly scales back droplets and chunk spawning when the game is struggling, then restores them when it recovers. It never touches stains, corpses or pools — only the expensive moving parts. So you can set aggressive values for normal play and trust it to back off during an artillery strike, rather than having to tune for the worst case.

If you still need to claw frames back, in order of effectiveness:

  1. Maximum blood drops in flight (Performance) — the single biggest lever.
  2. Droplet collision interval (Performance) — set to 2. Almost invisible, and it halves the largest per-frame cost the mod has.
  3. Blood detail distance (Performance) — lower it on large maps with fighting on several fronts.
  4. Surface fit checking (Permanence) — already defaults to Fast; Off is cheaper again.
  5. Chunks from a burst body and Explosion blood multiplier — the two most likely to spike during a single dramatic moment.

Going the other way, the two settings that most change the character of a hit are Blood drops per hit and Blood drop launch speed on the Blood tab. Between them they take a gunshot from a polite little puff to a proper spray.

Ungodly Ravenfield Gore — the Blood tabIn-game panel
Ungodly Ravenfield Gore — the Blood tab Press F4 in a match. The counters along the bottom show droplets in the air, chunks, bodies, stored stains and current frame time — so you can see the cost of a setting as you move it.

Editing the config files by hand#

The panels are quicker for tuning, but the files are the right tool for two jobs: copying a setup between machines, and reading through everything a mod can do without clicking through eleven tabs.

Where the settings live
F:\SteamLibrary\steamapps\common\Ravenfield\BepInEx\config\
  BepInEx.cfg                                        the loader
  UngodlyRavenfieldAI.cfg                            F5 panel
  UngodlyRavenfieldGore.cfg                          F4 panel
  com.stixsworldhd.ravenfield.ungodlyenhanced.cfg    F6 panel

They are ordinary INI-style text. Every entry carries its description, its type, its default and its permitted range as comments directly above it, so the file is readable on its own:

A typical entry from UngodlyRavenfieldAI.cfg
## How long a bot dithers after spotting you before it starts shooting.
## Below 1.0 makes bots snappier and much more dangerous in the open; above 1.0
## gives you a beat to duck back into cover. 0.2 is genuinely brutal.
# Setting type: Single
# Default value: 0.85
# Acceptable value range: From 0.2 to 3
ReactionTime = 0.85

Rebinding the hotkeys#

If another plugin has claimed F4, F5 or F6, or you simply want them somewhere else, every panel has the binding on its General tab. In the config files the setting is called ConfigMenuHotkey in all three, and it accepts any key name.

Read up on each mod#

That is everything you need to play. The three pages that follow go deeper into what each mod actually changes, if you want to know what you are looking at.