RaveM install guide for Ravenfield

4Step 4 of 4

Play online: a tour of the ONLINE menu

RaveM is installed. This page walks through the ONLINE menu: finding a match, hosting one, the lobby, voting, voice chat and every default key.

Open ONLINE

From Ravenfield's main menu, open PLAY > ONLINE. Three tabs run along the top: SERVER BROWSER, HOST GAME and PREFERENCES. Inside a lobby they become LOBBY, VOTE and PREFERENCES. The label at the top right always shows the RaveM version you're running.

These screenshots were taken with RaveM 1.5.2. In 1.7.1 the version label in the top-right corner reads RaveM 1.7.1. SERVER BROWSER has a DIRECT CONNECT button at the bottom for LAN games, MODE OPTIONS now also lists RaveM's own killcam, spawning, match and ballistics options after the game mode's, and PREFERENCES has a fourth page, KILLCAM & SPAWNING.

Join a match

RaveM SERVER BROWSER tab: search box, IN PROGRESS: SHOW, FULL: SHOW and LOCKED: SHOW filters, REFRESH button, columns LOBBY, HOST, MAP, MODE, PLAYERS, BOTS and STATUS, and a JOIN button. Version label at top right reads RaveM 1.5.2 by StixsworldHD (StixsmasterHD4k). (opens the full-size 1920 by 1080 image)
SERVER BROWSER. The version label at the top right confirms which RaveM build is loaded.

SERVER BROWSER lists the RaveM lobbies Steam returns. Search by lobby name, host or map. The three filters show or hide matches IN PROGRESS, FULL lobbies and LOCKED (password-protected) lobbies. REFRESH reloads the list, which also refreshes itself every 15 seconds while it's open.

To join, double-click a lobby, or select it and press JOIN. A locked lobby asks for its password. Steam invites work too: accept a friend's invite, or join them through the Steam overlay.

LAN games (since 1.7.0) appear in the same list, marked [LAN] with their ping, while the browser probes your network every 3 seconds. DIRECT CONNECT at the bottom joins any address: an IP, a host name, ip:port or [IPv6]:port, plus the password if there is one. The last 8 addresses are remembered. How LAN play works.

STATUSWhat it means
IN LOBBYWaiting in the lobby. Join now.
IN PROGRESS - JOINThe match is running and the host allows joining: you load the map and spawn like everyone else.
IN PROGRESSThe match is running and the host doesn't allow joining. It becomes joinable when the host returns to the lobby.
FULLNo free player slots.
VERSIONThe lobby runs a different RaveM protocol and can't be joined. Everyone needs RaveM 1.7.1.

Missing maps or mods

If a lobby uses a Steam Workshop map or mods you don't have, RaveM's Workshop window opens before you connect. It lists each item with a link to its Workshop page and a one-click GET that downloads it at high priority (GET ALL takes everything). Wait until every row says Downloaded, restart Ravenfield, then join again: Ravenfield only loads new Workshop content when it starts. JOIN ANYWAY continues without them. In a lobby, MISSING CONTENT opens the same window.

Host a match

Open HOST GAME, set up its five tabs, then press CREATE LOBBY. A progress box turns into your lobby once it's ready.

GENERAL

HOST GAME, GENERAL tab: lobby name, optional password, visibility PUBLIC, max players 250, map Island, game mode BATTLE, 100 Eagle bots, 100 Raven bots, respawn 5 s, game length LONGEST, night mode off, with a preview of the Island map and a CREATE LOBBY button. (opens the full-size 1920 by 1080 image)
HOST GAME > GENERAL. Hold Shift on the arrows to change values by 10. Bots run on the host's PC.

Lobby name, an optional password, visibility (PUBLIC, FRIENDS ONLY, INVITE ONLY or LAN (NO STEAM LOBBY)), max players from 2 to 250, map, game mode, bots for each team (EAGLE BOTS, RAVEN BOTS), respawn time, game length and night mode. Hold Shift on the arrows to change numbers by 10. The panel on the right shows the map and its suggested bot count.

With LAN (NO STEAM LOBBY) the game runs over your network instead of Steam: it listens on UDP port 48780, and the lobby's LAN ADDRESS button, in place of INVITE FRIENDS, shows this PC's addresses for DIRECT CONNECT. The first time, Windows may ask whether to allow Ravenfield through its firewall: allow it on private networks, or no one can join.

RULES

HOST GAME, RULES tab listing join in progress, auto balance, team switch, require ready, bot skill, all weapons, max ping, map cycle, auto next map, voice chat, voice range, team radio, dead players, enemies hear you, lobby voice and auto start when ready, with an explanation of each on the right. (opens the full-size 1920 by 1080 image)
HOST GAME > RULES, with RaveM's own explanation of every rule on the right.
RuleDefaultWhat it does
JOIN IN PROGRESSONPlayers can join a match that is already running. They load the map, get the full match state and spawn normally.
AUTO BALANCEONNew players go to the team with fewer players. It wins over a player's PREFERRED TEAM.
TEAM SWITCHONPlayers may switch team in the lobby.
REQUIRE READYOFFSTART MATCH waits until every player has pressed READY.
BOT SKILLVANILLA MIXSets the skill of every bot: beginner, normal or veteran. VANILLA MIX keeps Ravenfield's own mix.
ALL WEAPONSOFFEvery weapon can be picked in loadouts.
MAX PINGOFFPlayers above this ping for 15 seconds are kicked.
MAP CYCLEOFFMatches follow your MAP CYCLE tab in order instead of the single map.
AUTO NEXT MAP15 sWith MAP CYCLE on, the next map loads this many seconds after a match ends, whichever team won. 0 = the host decides.
VOICE CHATONProximity voice chat in your lobby.
VOICE RANGE60 mHow far a voice carries, 10 to 300 m. Hold Shift for 50 m steps.
TEAM RADIOONThe team radio key reaches the whole team anywhere on the map.
DEAD PLAYERSONLY THE DEAD HEARHEARD NEARBY (where they fell), ONLY THE DEAD HEAR, or SILENT.
ENEMIES HEAR YOUONOff: proximity voice only reaches your own team.
LOBBY VOICEONEveryone in the lobby hears everyone before the match.
AUTO START WHEN READYOFFThe match starts 5 seconds after every player is READY. Needs at least one other player; anyone un-readying or joining stops the countdown.

The screenshot shows a host who changed MAP CYCLE and AUTO START WHEN READY from their defaults. Your rules are kept as your host defaults.

MODE OPTIONS

HOST GAME, MODE OPTIONS tab with options for SPEC OPS: Teammates set to 3. (opens the full-size 1920 by 1080 image)
MODE OPTIONS are generated from each game mode's own settings, so modded modes get theirs too.

Settings for the chosen game mode, read from the mode itself, so modded game modes get their options too. Switch modes with the arrows beside OPTIONS FOR; RESET TO DEFAULTS restores the mode's own values.

Since 1.6.0, every game mode also gets options of RaveM's own after its own options: 25 in four groups as of 1.7.1. The screenshot above shows 1.5.2, from before they were added. They're stored per game mode, saved as that mode's options and sent to every player with the match, and RESET TO DEFAULTS resets them too.

GroupOptionDefaultWhat it does
KILLCAMKILLCAMONKillcams in this game mode.
KILLCAMKILLCAM LENGTH6 sHow long a killcam lasts, 3 to 12 s.
KILLCAMSTARTS AFTER YOUR DEATH1.5 sDelay between your death and the killcam, 0 to 3 s.
KILLCAMSLOW-MO FINALE1 sSlow motion around the kill, 0 to 3 s; OFF = none.
KILLCAMSLOW-MO SPEED35 %Replay speed during the slow-motion finale, 10 to 90 %.
KILLCAMKILLCAM CAMERAPLAYER'S CHOICEOr one camera for everyone: KILLER'S EYES, OVER THE SHOULDER or CINEMATIC.
KILLCAMKILLCAMS FOR BOT KILLSONKillcams when a bot kills you.
KILLCAMKILLCAMS FOR VEHICLE KILLSONKillcams when a vehicle kills you.
KILLCAMKILLCAMS CAN BE SKIPPEDONPlayers may skip with Backspace.
KILLCAMFINAL KILLCAM AT MATCH ENDONEveryone sees the match's last kill when it ends.
KILLCAMSHOW THE KILLER'S HEALTHONThe killer's health at the kill appears in the killcam.
KILLCAMBULLET TRACERSONTracers for every gun, mortar and tank shot.
SPAWNINGAUTO SPAWNOFFRaveM presses DEPLOY for dead players.
SPAWNINGAUTO SPAWN AFTER3 sHow long a player is dead before that, 1 to 30 s.
SPAWNINGWAIT FOR THE KILLCAMONAuto spawn also waits until the player's killcam is over.
MATCHHALLOWEEN MODEOFFRavenfield's own Halloween match parameter.
BALLISTICSBALLISTICSONThe master switch. OFF = vanilla projectiles and vanilla bot aim for everyone.
BALLISTICSAIR DRAG1.0xSlows fast projectiles over distance, 0 to 5x in 0.5 steps; OFF = no drag.
BALLISTICSDRAG ON PROJECTILES FASTER THAN120 m/sOnly faster projectiles get drag and wind (bullets, not thrown objects).
BALLISTICSWIND0.8 m/sCrosswind strength, 0 to 10 m/s; OFF = no wind.
BALLISTICSWIND BLOWS TOWARD45 deg0 = the map's +Z axis, 90 = +X, in 15-degree steps.
BALLISTICSWIND GUSTS35 %How much the wind strength varies over time.
BALLISTICSBOT BALLISTIC AIMONBots solve the arc for weapons with bullet drop (rockets, grenades, sniping).
BALLISTICSBOT AIM SKILL85 %How closely bots follow the perfect solution.
BALLISTICSBOTS LEAD MOVING TARGETSONBots aim ahead of a moving target by the projectile's travel time.

How killcams work, what auto spawn does and how ballistics work are on the Features page. Every BALLISTICS default equals the settings file's old one.

MAP CYCLE

HOST GAME, MAP CYCLE tab: installed maps on the left with ALL, OFFICIAL, WORKSHOP and LOCAL MODS filters; on the right a map cycle of 13 entries, each with a mode, DAY, UP, DN and X buttons, plus SAVE, CLEAR and LOAD. (opens the full-size 1920 by 1080 image)
MAP CYCLE: add installed maps, set mode and day or night per entry, reorder, then save the cycle by name.

The left list shows every installed map, with ALL, OFFICIAL, WORKSHOP and LOCAL MODS filters and a search box; ADD puts a map in the cycle. Each entry on the right has its own game mode and DAY or night setting, UP and DN reorder it and X removes it. Type a name and press SAVE to keep the cycle; LOAD brings a saved one back and CLEAR empties the list. Adding the first map switches the MAP CYCLE rule on for you.

When a match ends, the host gets NEXT MAP, or the next map loads by itself after the AUTO NEXT MAP countdown. With VOTE AT MATCH END on, a vote decides instead.

VOTING

HOST GAME, VOTING tab with vote rules such as VOTE ON map and mode, vote time 30 s, 5 map choices, tie break runoff vote, rock the vote at 60 percent, and toggles for which game modes appear in votes. (opens the full-size 1920 by 1080 image)
VOTING rules. Players vote from the lobby's VOTE tab, with K in a match, or with chat commands.
RuleDefaultWhat it does
VOTE ONMAP & MODEWhat players vote on: MAP, GAME MODE, MAP & MODE (two ballots) or MAP + MODE PAIRS (one ballot). OFF turns voting off.
VOTE IN LOBBYONThe host can start a vote from the lobby's VOTE tab.
VOTE AT MATCH ENDONA vote opens whenever a match ends, after a victory or a defeat, and the winner loads for everyone. Takes over from AUTO NEXT MAP. If nobody votes, the next MAP CYCLE map loads.
START AFTER LOBBY VOTEOFFStarts the match 5 seconds after a lobby vote ends.
VOTE TIME30 sHow long a vote stays open, 10 to 180 s. A runoff lasts at most 15 s.
MAP CHOICES5Maps offered per vote, 2 to 9, plus the special options.
MODE CHOICES3Game modes offered on the mode ballot, 2 to 8.
MAP POOLALL MAPSWhere offered maps come from: ALL MAPS, BUILT-IN, CUSTOM (installed) or MY MAP CYCLE.
PICK MAPSLEAST PLAYEDHow offered maps are chosen after nominations: LEAST PLAYED, RANDOM or CYCLE ORDER.
SKIP RECENT MAPS2Recently played maps left out, 0 to 5.
RANDOM MAP OPTIONONAdds RANDOM MAP: a pool map that wasn't listed.
PLAY AGAIN OPTIONONAdds PLAY AGAIN (the map just played) to end-of-match votes.
TIE BREAKRUNOFF VOTERUNOFF VOTE between the tied options (once, then random), RANDOM, HOST DECIDES (20 s, then random) or FIRST LISTED. A vote with no votes at all is not a tie (see When nobody votes).
END EARLYONCloses the vote as soon as everyone has voted.
CHANGE VOTEONPlayers may change or take back their vote until it closes.
LIVE RESULTSONShows the counts while voting. Off: revealed when the vote closes.
NOMINATIONS / PLAYER1Maps each player may nominate, 0 to 3. Nominated maps are offered first.
ROCK THE VOTEONPlayers can ask for a map change during a match. Enough requests start a vote with KEEP PLAYING.
RTV NEEDS60 % of playersShare of players needed to start a rock-the-vote, 10 to 100 %.
RTV OPENS AFTER60 sSeconds into a match before rock the vote opens, 0 to 900.
RTV CHANGES MAPRIGHT AWAYRIGHT AWAY, or AT MATCH END.
ONLY MAPS ALL HAVEONOptions some players don't have are marked and can't win.
SCRIPTED MAPSOFFIncludes maps that bring their own game mode (they may ignore the voted mode).
MODES IN VOTESall ONOne switch per game mode. At least 2 stay on.

Offered maps follow Ravenfield's own Instant Action rules: maps hidden from Instant Action are never offered. Every player's game reports the offered maps it lacks, and each option shows how many players are missing it.

When nobody votes

A vote that closes without a single vote isn't a tie. This applies to every vote: at the end of a match, in the lobby and after rock the vote.

As soon as one player votes, the most votes win and ties follow TIE BREAK.

In the lobby

A RaveM lobby named StixsmasterHD4k's RaveM match: Island, BATTLE, bots 100 vs 100, players 1 of 250, the host on team EAGLE, an empty RAVEN list, lobby chat, and SWITCH TEAM, START MATCH, EDIT SETTINGS, INVITE FRIENDS and CLOSE LOBBY buttons. (opens the full-size 1920 by 1080 image)
The lobby seen by the host. The rules line under the title summarises every setting players care about.

The line under the lobby name repeats the match (map, mode, bots per team and players), then the rules in short.

Steam overlay window titled Choose Friend to Invite, opened from the lobby's INVITE FRIENDS button. The friend names are blurred. (opens the full-size 1920 by 1080 image)
INVITE FRIENDS opens Steam's own invite list (names blurred here for privacy).

INVITE FRIENDS opens Steam's own invite list. Friends can also join you from the Steam overlay.

The VOTE tab

The lobby VOTE tab showing NO VOTE RUNNING, a summary of the vote rules, and START VOTE and NOMINATE buttons. (opens the full-size 1920 by 1080 image)
The lobby's VOTE tab. START VOTE (host) opens a vote; NOMINATE suggests a map for the next one.

The host's START VOTE opens a vote straight away. NOMINATE opens a searchable map list (pick a mode too for MAP + MODE PAIRS votes), and WITHDRAW takes your nomination back. During a vote, click an option to vote and click it again to take the vote back. The winner becomes the lobby's map and mode for the next START MATCH. If nobody votes, the next MAP CYCLE map wins (see When nobody votes).

In a match

Keys and chat commands

KeyWhat it does
UChat to everyone
JChat to your team
Tab or the arrow buttonSend the message you're typing (Enter only with ENTER ALSO SENDS on)
EscCancel typing
Hold PPlayer list with pings
InsertNetwork statistics overlay
KVote window during a match
Hold HTalk to players near you (and on your vehicle's intercom)
Hold `Team radio. It's the BackQuote key, above Tab.
BackspaceSkip the killcam, when the host allows it

None of these are Ravenfield controls. At startup, and whenever you save new controls in Ravenfield's options, RaveM compares its keys with your own Ravenfield bindings and moves any key that clashes to a free one, with a message on screen. Typing in chat never moves your soldier or opens your mic.

Chat commands

Type in chatWhoWhat it does
!rtvEveryoneAsk for a map change (rock the vote). rtv and rockthevote work too.
!nominate <map> [mode]EveryoneNominate a map, for example !nominate river delta point match. Part of a name is enough.
!unnominateEveryoneTake your nomination back
!vote <n> [n]EveryoneVote by the option numbers shown in the list
!votes   !nextmap   !votehelpEveryoneVote status, the next map, and the list of vote commands
/mute name   /unmute name   /mutesEveryoneYour own voice mutes. They stay on your PC.
/volume name 150EveryoneOne player's voice volume, 0 to 200 % (/vol works too)
/silence name   /unsilence nameHostNobody hears that player; everyone sees MUTED next to their name

Vote commands are handled by the host and aren't shown as chat. Voice commands also work with ! instead of /, and are never sent as chat.

Your preferences

RaveM PERSONAL PREFERENCES page: player name, preferred team, chat settings and keys on the left; cursor while typing, player list key, net stats, name tags, overlay scale, smoothing delay, extrapolation, move send rate, browser refresh, ballistics offline and verbose log on the right. (opens the full-size 1920 by 1080 image)
PREFERENCES, general page. Changes save instantly to BepInEx/config/com.stixsworldhd.ravem.cfg.

PREFERENCES only affect you and save instantly to com.stixsworldhd.ravem.cfg. You can also open them from a lobby. The button at the bottom cycles through the four pages: general, VOICE CHAT SETTINGS, PLAYER VOICES and KILLCAM & SPAWNING.

SettingDefaultWhat it does
PLAYER NAMEYour Steam nameThe name other players see. Leave it empty to use your Steam name.
PREFERRED TEAMAUTOThe team you ask for: AUTO, EAGLE or RAVEN. The host's AUTO BALANCE wins.
CHATONText chat in lobbies and matches.
CHAT KEY, TEAM CHAT KEY, SEND KEYU, J, TABClick a key box, then press the new key. Keys Ravenfield uses are refused.
ENTER ALSO SENDSOFFOff by default because Enter is Ravenfield's Open Loadout key.
CHAT POSITION, CHAT X, CHAT YBOTTOM LEFT, 2 %, 18 %Nine one-click presets, then fine placement as a share of the free screen space. Previewed live.
CHAT BOX SIZE, CHAT TEXT SIZE5.0, 18 px @1080pBox size, and text size in pixels at 1080p. Both scale with your resolution.
CHAT POP-UP TIME10 sHow long the chat pops up when anyone sends a message, 0 to 60 s. 0 = only when you open it.
CURSOR WHILE TYPINGONShows the mouse while you type, so you can click the send arrow.
PLAYER LIST KEY, NET STATS KEYP, INSERTHold P for the player list with pings; Insert toggles the network stats overlay.
NET STATS AT STARTOFFShows the network stats overlay automatically in matches.
NAME TAGS, NAME TAG RANGEON, 250 mTeam-coloured tags above other human players, hidden beyond the range.
OVERLAY SCALE1.0xSize of RaveM's in-game overlays, 0.5 to 2.0.
SMOOTHING DELAY100 msHow far in the past other soldiers are drawn so their movement stays smooth, 0 to 500 ms. Lower is more up to date but jittery on bad connections.
EXTRAPOLATION250 msHow long a soldier keeps moving on its last known speed when packets stop arriving, 0 to 1000 ms.
MOVE SEND RATE30 /sHow many times per second your movement is sent to the host, 5 to 60.
BROWSER REFRESH15 sThe server browser refreshes itself this often while open, 0 to 120 s. 0 = off.
BALLISTICS OFFLINEOFFAlso use RaveM's bullet physics (air drag, wind) in offline Instant Action and Campaign.
VERBOSE LOGOFFWrites detailed network diagnostics to BepInEx\LogOutput.log.

KILLCAM & SPAWNING

The fourth PREFERENCES page, added in 1.6.0, controls the killcams on your own screen. The host's MODE OPTIONS decide whether there are killcams at all.

SettingDefaultWhat it does
SHOW KILLCAMSONShow killcams and the final killcam, when the host's MODE OPTIONS allow them.
MY KILLCAM CAMERAKILLER'S EYESYour camera when the host leaves the choice to players: KILLER'S EYES, OVER THE SHOULDER or CINEMATIC.
SKIP KILLCAM KEYBackspaceSkips a killcam when the host allows it. Fire never skips, because Ravenfield respawns you with it.
KILLCAM HUDONThe killcam panel on the right (KILLCAM, the killer, weapon, distance, health, camera) and the progress bar.
RECORDING RATE20 fpsHow often soldiers and vehicles are recorded for killcams, 10 to 30. Smoother replays cost a little more CPU and memory.
RECORD SOLDIERS WITHIN800 mFarther soldiers keep their last recorded pose in killcams (100 to 5000 m).
KEEP ANIMATING WITHIN250 mRavenfield stops animating AI soldiers nobody can see; within this distance RaveM keeps them animating while recording, so killers are never frozen (0 = the game's default).
SHOW SOLDIERS WITHIN150 mSoldiers and vehicles this close to the killer or the victim appear in the killcam (25 to 2000 m).
MUTE BATTLE SOUNDONSilences the live battle while a killcam plays; voice chat keeps playing.
USE AUTO SPAWNONFollow the host's AUTO SPAWN. Off: you always deploy yourself.

Voice chat

RaveM VOICE CHAT settings page: voice chat on, talk mode hold to talk, push-to-talk key H, team radio key BACKQUOTE, open mic level, your mic meter with AUTO-SET, mic test, hearing filters, and volume, effect and HUD options. (opens the full-size 1920 by 1080 image)
VOICE CHAT SETTINGS. Your microphone device and its volume are chosen in Steam > Settings > Voice.

Your microphone is Steam's: choose the device and its volume in Steam > Settings > Voice. Everything else lives under PREFERENCES > VOICE CHAT SETTINGS.

RaveM PLAYER VOICES page, empty outside a lobby, with RESET PLAYER VOLUMES and UNMUTE EVERYONE buttons. (opens the full-size 1920 by 1080 image)
PLAYER VOICES fills with the other players once you are in a lobby. Settings are remembered per Steam account.

PLAYER VOICES lists every other player in your lobby with their team colour, a volume control (− and +, 10 % steps, Shift for 50 %) and MUTE. RESET PLAYER VOLUMES and UNMUTE EVERYONE reset all of them. Your choices are remembered by Steam account, so they apply again the next time you meet that player.

Good to know

How all of this works behind the menus, with every number and setting, is on the Features page.

Open original

Drag or scroll to look around. Keys: ← → switch image, F fit or actual size, Esc close.