RaveM install guide for Ravenfield

Play Ravenfield online with RaveM

BepInEx 5.4.23.5 x64 RaveM 1.7.1 Steam P2P or LAN Up to 250 players Bots run by the host Killcams

Four checks stand between a normal Steam copy of Ravenfield and a working ONLINE tile. A RaveM lobby can wait until every player is READY; this board works the same way. Each check links to the step that covers it.

Install checks

  1. BepInEx 5 (x64) runs BepInEx\LogOutput.log exists after one launch
  2. RaveM 1.7.1 downloaded Archive extracted to its own folder
  3. RaveM DLLs in BepInEx\plugins README.md stays out of plugins
  4. ONLINE tile shows in PLAY Top right reads RaveM 1.7.1

READY 0/4

Work through the four steps in order. Each one ends with something you can see for yourself.

START MATCH
Ravenfield PLAY screen, Early Access Build 39, with three tiles: INSTANT ACTION, CAMPAIGNS and ONLINE. The ONLINE tile shows a low-poly globe with map pins and routes. (opens the full-size 1920 by 1080 image)
The finish line: PLAY shows a third tile, ONLINE. Click the picture to see it at full size.

What you're installing

RaveM is a plugin, and Ravenfield can't load plugins by itself, so the install has two layers. Neither one edits Ravenfield's own files.

BepInEx 5 (x64), the loader

A small file, winhttp.dll, sits next to ravenfield.exe. Windows loads it when the game starts, it hands over to BepInEx through Unity Doorstop 4.5.0, and BepInEx then loads every plugin it finds in BepInEx\plugins.

RaveM 1.7.1, the online mode

Eleven DLLs: RaveM.dll plus the libraries it's built on. Together they add the ONLINE tile with a server browser, hosting, a lobby with READY checks, Steam P2P and LAN matches with bots, joining matches in progress, map cycles, map and mode voting, killcams, proximity voice chat and a Workshop window for maps and mods you're missing.

What happens behind the menus, from hit checks and ballistics to anti-cheat, voice chat and every setting, is on the Features page.

What you need

You needDetails
Ravenfield on Steam, for Windows The 64-bit Windows game (Unity 2020.3.49f1, Mono). The screenshots here show Early Access Build 39. Ravenfield on Steam
Steam, running Start Steam before the game. Online play needs you signed in, because RaveM uses Steam for lobbies, P2P networking, voice and invites. LAN games need the Steam client running too, but offline mode is enough.
BepInEx 5.4.23.5 for Windows x64 BepInEx_win_x64_5.4.23.5.zip, 639,118 bytes, from the official BepInEx GitHub. Step 1
RaveM 1.7.1 RaveM_v1.7.1.rar, 1,159,606 bytes, from my Google Drive mirror or this website. Step 2
Something that opens .rar files Windows 11 (version 23H2 or newer) opens them in File Explorer. On Windows 10, use 7-Zip or WinRAR.
Friends on RaveM 1.7.x Everyone in a lobby needs RaveM 1.7.1 (network protocol 8). Everyone also needs the lobby's map and any weapon or vehicle mods the host runs; RaveM helps you get them.

What a finished install looks like

This is the folder layout of a working install, checked on 2 October 2026. Every item is tagged with where it comes from.

Ravenfield BepInEx zip first launch RaveM archive created by RaveM

"Ravenfield" means the item was already in the game folder. "First launch" means BepInEx created it the first time the game started. RaveM's DLL sizes are shown as File Explorer displays them.

The four folders as File Explorer shows them. Every screenshot on this site is resized to fit the page; click one to open the original at full size (1920 × 1080), then drag to look around.

File Explorer showing F:\SteamLibrary\steamapps\common\Ravenfield with 11 items: the BepInEx, MonoBleedingEdge and ravenfield_Data folders, then .doorstop_version, changelog.txt, doorstop_config.ini, ravenfield.exe, steam_appid.txt, UnityCrashHandler64.exe, UnityPlayer.dll and winhttp.dll. (opens the full-size 1920 by 1080 image)
The Ravenfield folder after installing BepInEx. winhttp.dll, doorstop_config.ini, .doorstop_version and changelog.txt sit right next to ravenfield.exe.
File Explorer showing the BepInEx folder with cache, config, core, patchers and plugins folders and the LogOutput.log file. (opens the full-size 1920 by 1080 image)
Inside BepInEx after the first launch: cache, config, patchers, plugins and LogOutput.log were created by BepInEx itself. The zip only contains core.
File Explorer showing BepInEx\plugins with ten DLL files: ACTk.Runtime.dll, FishNet.CodeAnalysis.dll, FishNet.Runtime.dll, MagicPigGames.ProjectileFactory.dll, MagicPigGames.Shared.dll, MEC.Pro.dll, Micosmo.SensorToolkit.dll, MultiplayerEngine.Steam.dll, RaveM.dll and UltimateChatBox.dll. (opens the full-size 1920 by 1080 image)
BepInEx\plugins with RaveM installed: only the DLLs, no subfolders, no README.
File Explorer showing BepInEx\config with two files: BepInEx.cfg and com.stixsworldhd.ravem.cfg. (opens the full-size 1920 by 1080 image)
BepInEx\config after launching with RaveM: BepInEx.cfg plus com.stixsworldhd.ravem.cfg, which holds every RaveM setting.

The screenshot was taken with RaveM 1.5.2, so File Explorer shows RaveM.dll as 674 KB there; in 1.7.1 it is 765 KB. 1.7.1 also adds UltimateReplay.dll (239 KB), which the screenshot doesn't show. The other nine DLLs are byte-for-byte the same in both versions.

The four steps

  1. Install BepInEx 5 (x64)
    Pick the right zip, copy five items next to ravenfield.exe, start the game once and read one log file.

  2. Download RaveM 1.7.1
    Get the archive from my Google Drive mirror or this website, check its SHA-256 if you like, and extract it to its own folder.

  3. Install RaveM
    Copy the eleven DLLs into BepInEx\plugins, start the game with Steam running and find the ONLINE tile.

  4. Play online
    A tour of the server browser, hosting, the lobby, voting, voice chat and every default key.

Stuck somewhere? Fixes & FAQ goes through what to check, in order.

Open original

Drag or scroll to look around. Keys: ← → switch image, F fit or actual size, Esc close.